Update on 1.1 progress

August 6, 2016 in Uncategorized

Hello,

I’d like to give you a little update on what I’ve been up to. As you may know, I’ve been working on version 1.1 (a more substantial content update) for quite some time now. It’s taking longer than I had hoped, for a few reasons. For one, I am working on the update entirely on my own. That’s the way I made the rest of the game, it’s how I like to work, and I think it would be a bad idea to change it at this point. Secondly, I have post-release “maintenance” duties that take time away from pure development. This includes writing emails, working on business stuff, trying to maintain a social media presence, doing interviews, and more.

However, to be entirely honest… the main reason the update is taking so long is that I was feeling very burnt out for a while recently, and my productivity went way down. Stardew Valley has consumed nearly every waking moment of my life for almost five years now, and I think my brain demanded some time away from it. I had taken a very small break (a few days) a couple months after launch, but it wasn’t enough. I know I said I felt refreshed, but I was lying to myself. I should have just committed to a longer break. Rather, I spent the last couple of months dilly-dallying, playing video games all day, surfing the web, and feeling guilty about the trivial amount of real work I was doing.

In truth, I’ve always had ups and downs, periods of intense productivity and energy followed by periods of low motivation. I’ve been this way for as long as I can remember. This time around did seem a little worse than usual, but I reminded myself that with the success of Stardew Valley, my life got very weird very suddenly. It’s probably normal to need some time to adjust. I’m not even sure if this recent funk was due to the sudden success, to my own volatile brain chemistry or simply a result of working too hard for too long without a break. Sometimes I forget that I am actually a human with the need to relax and have a little fun.

Whatever the cause, the good news is that I am now very productive again. I’ve accomplished more in the past week than I have in the previous few months, and I feel my usual level of energy and motivation. I am feeling very optimistic about the future.

Why am I telling you all this? I don’t even know, I just want to, it’s my style. I want to let you know that I’m still here and still at work, but I don’t want to craft some kind of story to fool people into supporting me. I want to tell you the truth and let you form your own opinion. Anyway, thank you for reading my message.

EmilyDream1

Here’s where I’m at on version 1.1:

Shane’s marriage stuff is completely finished.
Emily is 80% finished. I am working on her now and making rapid progress.
New farm buildings
A new upgrade option for your house
Ability to move buildings
New items and crops
More spouse behaviors

Still planning on doing:
Something I’m not ready to reveal yet, but will add more replay value to the game
more buildings
some more character events for non-marriage NPC’s
more bug fixes
???

Shane1

 

When will this be released? I’m not sure. I made a lot of estimates during the pre-release development of Stardew Valley and was always wildly off, so I’ve learned not to do that anymore. All I can say is that the update will be ready as soon as it possibly can be, and while I want to release it soon, I won’t compromise on quality to make that happen. As always, thanks for your patience.

In other news:

I am going to have a little booth at PAX West this year. If you’re going, make sure to stop by and say hi!

Multiplayer, console versions, and localizations are all in active development.
Thanks for reading!
-Ape

Stardew Valley now available for Mac & Linux!

July 29, 2016 in Featured, News

sdv_mac_linux_5

The Steam build should update right away with Mac and Linux compatibility, with a direct download through GOG to follow in a couple of days!

Multiplayer, version 1.1, console ports and localization are all still in the works and I’ll update everyone as soon as more info is available.

Big thank you to everyone who helped test these builds before launch!

Stardew Valley coming to consoles Q4 2016

June 13, 2016 in Featured, News

STARDEW_consoles_facebook2
Hi everyone!

In one of my previous posts, I mentioned that console ports were in the works, but I couldn’t give you any more details at the time.

So today, I’m pleased to officially announce that Stardew Valley is coming to the Xbox One, Playstation 4 and Wii U!

With the help of Chucklefish and Sickhead Games, I’m expecting to have these versions ready in time for the winter holidays!

It’s very important to me that playing Stardew Valley with console controllers is intuitive and effortless. I’ll be the first to admit that the current, rudimentary controller support in the PC version is far from ideal, and it will need to be adjusted prior to the launch.

I’m also excited about the possibility of utilizing special console features like the Wii U’s second screen!

STARDEW_consoles_logos_2
The Mac and Linux version of the game are still in the works, and should be ready very soon! Still working on the multiplayer and version 1.1 updates, too, and will keep you updated. Thanks for all of your patience and support!

Stardew Valley on The Yetee

June 8, 2016 in Featured, News

1

I’ve had a whole lot of requests for official merchandise since the game’s launch, so now you can wear Stardew Valley stuff on your walls, bodies and various household objects! Available now on The Yetee!

There’s a big map of Pelican Town, stickers of in-game sprites, and three t-shirts – including this Cave Dwellers shirt that I designed myself!

cavedwellers

Post-Launch Progress Update: Version 1.1 and more!

May 1, 2016 in Uncategorized

Hello everyone!

First, I’d like to thank you all so much for playing Stardew Valley. The game has been more successful than I ever imagined, and I’m very grateful to everyone for granting me this amazing opportunity. I can’t say it enough– the community that’s formed around this game is incredible… full of kind, talented people who have given Stardew Valley a life of it’s own. It’s really cool. heart

The last couple of months have been pretty wild for me. I released seven patches… with bug fixes, adjustments, and some new content here and there. In addition, I’ve been keeping up with interviews, business stuff, social media platforms, and helping people who are having issues with the game. In short, I’ve been extremely busy.

Toward the end of April the launch buzz had cooled off enough that I could afford to take a short break. It’s been nice… I’ve actually played some other games for the first time in a long while, which was fun (Final Fantasy IX, Factorio, Age Of Empires II) .  I feel refreshed, and I’m ready to get back to work!

First, here is a list of what’s planned for the future of Stardew Valley:

  • Version 1.1 — A substantial content update
  • Co-op Multiplayer
  • Localizing for non-english regions
  • Mac/Linux Ports
  • Console Ports
  • Merchandise

Now, there’s obviously a huge amount of work involved to achieve all this… and I am just one person. I know in the past I’ve been very adamant about doing everything myself… and I still am, when it comes to game design and content. However, I’ve decided to seek outside help for some of the more technical things listed above. More specifically, I’ve accepted an offer from Chucklefish in which they will handle the porting, localization, and the technical side of multiplayer. This will allow me to focus on creating new game content for version 1.1, which I will continue to do entirely on my own.

This should result in faster overall development and reduced workload for me, while preserving my artistic control over Stardew Valley. I think it will be beneficial for everyone.

There’s no official timetable for any of this yet… Mainly I just want to let you all know that multiplayer, porting and localization are actively being worked on.

In the meantime, I’d like to give a little rundown of some things I’m planning for version 1.1:

  • More late-game content
  • New farm buildings
  • New crops
  • New artisan goods
  • New advanced farming/producing mechanics
  • Shane and Emily will be marriage candidates. They will also have more events and dialogue as a result.
  • More marriage content for all spouses
  • More events for the non-marriage NPC’s
  • Improvements/Additions to mining and combat
  • Ability to move buildings and other convenience features
  • More bug fixes
  • More secrets
  • More small, fun touches to the world

(note: anything in this list is subject to change)

version1_1

Well, that’s all for now. Again, thanks for all your support and thanks for reading!

-ConcernedApe

 

Stardew Valley Is Now Available!

February 26, 2016 in Uncategorized

Purchase Stardew Valley for $14.99 on Steam,  GOG  &  Humble !

Bexy_fullFarm_summer_smallest_half

 

The official Stardew Valley Wiki is also live!

 

Release Date and Trailer!

January 29, 2016 in Uncategorized

Hi everyone!

I’ve got some exciting news: Stardew Valley will be released on February 26th!

It will be priced at $14.99 USD.

Watch the new trailer below:

I’m really looking forward to sharing this game with you : )

-ConcernedApe

 

Dev Update #32

December 18, 2015 in Uncategorized

Happy holidays, everyone!

Lately there’s been a lot of discussion within the community about the release timetable of Stardew Valley. It’s been weighing heavily on my mind, and I’ve spent many hours discussing the different possibilities with my publisher. It seems to boil down to two options:

1. Wait to launch the game until both single player and multiplayer are completely finished.

2. Launch the finished single player first and then add in multiplayer at a later date.

The matter is further complicated by the various ways in which these options could be executed (early access, beta, etc.). As I had mentioned in my last post, I was planning on doing some kind of public beta this month. Unfortunately, it didn’t end up being feasible for logistical reasons. However, it’s always been important to me that you guys get to play the finished game as soon as possible. You’ve all been very supportive of Stardew Valley for so long and I want to do everything in my power to repay that kindness. It feels wrong to delay the game for months to finish multiplayer when I have a complete single-player version ready for you to play.

That’s why I’ve decided to launch the single player version of Stardew Valley while I continue to work on multiplayer.

I feel good about this option because I believe single player is a full and wonderful experience; I wouldn’t release it if I felt differently. Multiplayer will certainly add new depth and fun to the game, and that’s why I’m still committed to finishing it. But delaying single player as a result doesn’t really benefit anyone. It’s clear to me now that multiplayer will still take many months of work. While waiting for the full SP/MP release would likely maximize sales, I think that this staggered approach will be better for you guys and for my own peace of mind.

I don’t know the release date for this single player version yet. There’s still a small amount of work to be done on single player before it’s completely ready. I will let you know the exact date as soon as I can!

 

SDV_twitch_boxart

 

Right now I’m adding steam achievements to the game.

As always, thanks for reading!

-ConcernedApe

 

Dev Update #31

November 7, 2015 in Uncategorized

Hi everyone,

I’d like to give you another update on where Stardew is at.

I spent October trying to finish the single-player game. My daily routine involves playing the game for several hours and taking note of any bugs, game balance issues or details that I want to improve. Then I spend the rest of the day fixing everything on the list. I guess you could call it an in-house beta. I rarely encounter serious bugs anymore… most of the work I’m doing involves tweaks in gameplay, prices, progression… small graphical problems, etc. Everything is pretty solid and every day it gets closer to being a finished product.

I know many of you are wondering about a release date. Developers who are a lot more experienced than I have advised me not to set a release date until the game is completely finished. I’ve made some foolishly optimistic predictions in the past, and even recently I said the game will “definitely be released this year”. I don’t think a full release will happen this year. I wish the game was ready, but it’s not. As I’ve said in the past, it’s just so hard to predict how long game development will take. I’m working my hardest to get the game finished and it’s so very close, but the last thing I want to do is rush the game to release and have it be sloppy. I’ve been working on this thing for too long to do that.

Many people have suggested that I release the game without multiplayer and patch it in later. While part of me wants to do that, I also have to take business considerations into mind and make decisions that will be best for the success of the game. Other developers who know a lot more than I do have advised me to wait until multiplayer is finished before release. However, I want there to be a way for you guys to play the game as soon as possible. So I’m thinking about doing a closed beta when single player is ready, while I simultaneously work on finishing multiplayer. Then, when multiplayer is finished and well-tested I will release the final game. I can’t make any promises or give any details about a beta version right now, but it’s something I want to do.

 

Here’s what I’m thinking for a release timetable:

1. Finish single player (November)

2. Closed Beta (December)

3. Finish Multiplayer (December  – ???)

4. Full Release

 

I can’t say this enough: thank you all for being so kind, patient and supportive.

Here’s a screenshot I took recently.

steam4

 

People often ask me how they can support the development of Stardew Valley, but I’ve never felt very comfortable accepting money without giving something in return. So today I’m releasing the complete soundtrack to Stardew Valley:

It’s over 2 hours of music, spanning 70 tracks. If you’d like to support the development of the game by purchasing the soundtrack, I really appreciate it. : )

I’m also in the process of publishing the official steam page (set to “coming soon”), and I’ll update this post with the link when it’s ready.

 

If you follow me on twitter you might have heard that I added a horse:
horse

 

 

 

You don’t need to feed your horse or worry about it too much. If you leave it somewhere overnight it’ll find it’s way back to your stable. I want the horse to be convenient and stress-free.

I’ve also added a couple more TV channels (a tip channel and a cooking channel), but besides those things I haven’t really added anything new (of note). I’m mostly just polishing everything that already exists.

 

As always, thanks for reading!

-ConcernedApe

Dev Update #30

September 16, 2015 in Uncategorized

Hi everyone!

The Chucklefish team just streamed a sneak peek of Stardew Valley. If you missed it, you can watch a recording here:

There’s about an hour of gameplay there, taking you through the first week of the game. Some things (like exploring the mines) weren’t even featured in the stream, so you’ll have plenty of extra stuff to discover when you play it yourself! I’ll understand if you want to keep it a surprise, though.

I thought the stream was a lot of fun, and watching others play Stardew Valley revealed some important areas that need work. Also, some people in the chat made suggestions that I will implement. Thanks!

The game is very close to being finished. I don’t have a set release date yet, but it will certainly be out this year. Single player is 99% finished, but needs a more polishing and debugging. Multiplayer still needs some work, and I am looking into possibly switching to MonoGame, which would allow for a Mac and Linux release. I can’t make any promises about that, but I’d really like for it to happen.

I added some critters, recently. Here’s one:squirrel

Let me know if you have any feedback about the live-stream!

-Ape