January 19, 2017 in Uncategorized
I hope the new year is going well for you so far. I’d like to give you an update on several things that are happening right now:
Xbox One / PS4 patches:
Chucklefish and Sickhead Games are making good progress on addressing some issues with the console versions. Their top priority is to resolve the issue where saved games become unload-able. Fortunately, they’ve discovered the reason this is happening, and after this next patch, it shouldn’t occur anymore. If you currently have a save file that won’t load, it will likely work once again after the patch comes out. The patch will also fix several other issues… I’ll share the full patch notes with you when the it’s been finalized.
Patch Notes (31 January 2017)
The Xbox One and PS4 updates are live! Here’s a change log:
Xbox One & PS4
- Fixed potential loss of item in cursor slot when clicking the bundles tab in the pause menu.
- Fixed crash when hatching / buying baby blue chickens.
- Fixed crashes that sometimes occur when clearing quests out of the quest log.
- Petting a fully-happy animal no longer wraps happiness around to 0.
- Animals with a deluxe product no longer produce less at higher happiness.
- Fixed a golden pumpkin duplication exploit.
- Fixed ‘Exit to Title’ causing some values and bits of world state to be ‘carried over’ between games. This affected, among other things, the availability of chests in the mines.
- Fixed crashes while saving.
- Possible fix for fertilizer boxes being placed instead of fertilizer.
- Missing heart characters have been fixed.
- The bug that causes crashes while looking for save files has been fixed.
- Most saves that couldn’t be loaded before should now load. In some cases there may be lingering minor graphical issues in save files that previously couldn’t be loaded.
The following issues are also fixed by the above, but may continue to affect save files they’re already present in:
- Crash when speaking to Gunther.
- Incorrect item / object graphics.
- Objects that should be interactive not being interactive.
- Crashes when walking into specific parts of the farm.
- Crashes while harvesting specific crop tiles.
- Crashes while hovering over specific items in your inventory.
- Crashes while shipping specific items.
- Share overlay image in PS4 streams has been removed.
- Will issues affecting corrupted Xbox saves persist even after the Feb 1 patch?
New saves and saves that have previously not been corrupted will work fine and will never become corrupt. Existing saves that became corrupt and could not be loaded will be repaired and become loadable in almost all cases now. Saves that became corrupted may continue to behave oddly in some cases (Refer to the list in Xbox One patch notes about issues that might persist).
- What about the issue where PS4 Pro users have problems shutting down their console, going into rest mode and running other apps?
The PS4 Pro issues associated with Stardew Valley are a system software bug, and not caused by the game. Sony have informed us that a fix is coming in the next major system software update, but we (Chucklefish & Sickhead) haven’t been told when that will be.
Localisations (Beta test in early february):
Playism is translating Stardew Valley into Spanish, Brazilian Portuguese, German, Russian, Japanese, and Simplified Chinese. Back in October, I said that these localised versions would be available by the end of the month… I was way off. After inspecting the state of the localised versions, it become clear that they needed a lot more work. Well, that work is now mostly finished. Chucklefish is doing some private testing of the localised versions, and it seems very solid so far. In early February we will do an open beta test on Steam. It will go live for everyone some time after that, depending on how the beta goes.
Stardew Valley will not be a launch title on Nintendo Switch, but I am still planning on bringing it to the platform later this year.
We are currently investigating the possibility of a PS Vita port.
Multiplayer co-op is still in development… progress has been made but it’s going to be a while yet.
Most Stardew Valley development is being done by others, now (Chucklefish, Sickhead Games and Playism)… but I do still work on the game. For example, I am currently working on making the controller easier to use (getting rid of the cursor in menus when using gamepad). That should be added to the console and PC versions in a future patch.
I hope this post answers some of the questions you may have had lately.
Also, thanks so much to everyone who put Stardew Valley on their end-of-the-year awards/lists. I am very honored. Thank you!