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Status Update: Multiplayer + Beyond

Hey everyone! We thought it’d be good to give you a quick status update ahead of the holidays.

 
So, multiplayer is coming along nicely! Tom is working on implementing marriage between players, and recently finished up working on festivals. Now you’ll have someone to dance with at the Flower Dance, even if you’ve yet to win over any of the residents of Pelican Town.

We had been planning to launch a multiplayer beta before the end of this year, but we’re pushing that beta back to Q1 2018 in order to make room for polish and QA.

ConcernedApe is working on a new content to be released along with the multiplayer update! We can’t say much about it yet, so I’ll just leave this screenshot here.

A number of people have been curious about the PS Vita port we mentioned way back in January, and I’m happy to announce that a PS Vita port is actually happening! It’ll be available next year, and it’ll have cross-buy too, so if you’ve got Stardew Valley on Playstation 4 you won’t need to buy it again to play it on your PS Vita! However, it’s worth noting that we can’t port the multiplayer update to PS Vita.

ALSO! Stardew Valley is getting more language support! Support for French, Italian, Korean and Turkish will be added in 2018.

Phew, I think that’s just about everything we can talk about for now. 🙂
Thanks for all the support this year! I hope everyone has a wonderful holiday break and a happy start to 2018.

P.S – Oh hey, new site design! It was long overdue for some sprucing up. Let us know what you think!

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Stardew Valley Switch – 1.2.36 Patch Notes

Hey everyone!

We’ve just released an update for Stardew Valley on the Nintendo Switch which should solve the issues some of you have been reporting since the game’s release. No more crashing when you go to sleep! No more weird crackling noises! 😀

Big thanks to everyone for their support and patience as we worked to ensure these issues were fixed, and thank you to the players who took the time to send detailed bug reports that helped us to track down and fix these issues! Check below for more detailed patch notes.

  • Players should see a significant improvement on save times! Also, the saving screen is now animated.
  • The new video recording feature is now supported!
  • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  • Morning music is no longer looped endlessly, and now fades out during the day as it should.
  • Fixed a crash that occurred when opening the journal with no quests.
  • Fixed occasional inability to select certain items in the crafting menu.
  • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  • Fixed occasional left channel audio crackling
  • Fixed lack of vibration in handheld mode

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Stardew Valley on Nintendo Switch – Bug Fixes

Hey everyone!

Not sure if you’ve heard, but uh… Stardew Valley is out on the Nintendo Switch! Huge thank you to the developer ConcernedApe, the porting house Sickhead Games, the folks at Nintendo and our very own Tom Coxon for making Stardew Valley on the Switch a thing!

I hope you’ve all been harvesting spring crops and having your heart broken at your very first Flower Dance all over again — but portably, this time!

We’ve been keeping up with discussions about the game over social media, and have taken note of all of the issues people have been reporting. We’re working on a patch that will address the following:

  • Audio crackling – Some players have been reporting a crackling noise coming out of the left speaker on the Switch during gameplay. If this happens to you, try closing the application and re-starting!
  • Unable to select certain items in crafting menu – specifically, some players have reported not being able to select items on the bottom right. (For a temp-workaround players can disable the option ‘Use controller-style menus’ – that should allow players to select things until a fix is distributed.)
  • Journey of the Prairie King minigame A/B inputs are swapped
  • Game crash when opening the journal if there are no active quests

We’re sorry for letting these slip through, but we’re investigating and will provide fixes ASAP.

It’s been so exciting to see the reactions to Stardew Valley on Nintendo Switch so far! Thank you for the support, everyone! Have a lovely weekend. <3

~ Chucklefish

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Stardew Valley 1.2 live on Xbox One + Playstation 4!

Hey folks! Stardew Valley 1.2 is now available for Xbox One and Playstation 4 players!

Stardew Valley is now available to play in seven different languages; English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the main feature of this update, 1.2 also includes some controller improvements and important bug fixes. Check the patch notes below!

Equates to PC version 1.2.29

Patch Notes

  • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
  • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
  • When using a controller, pressing the back button will skip events that are skippable.

Bug Fixes

  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10.
  • Fixed crashes while loading save files.
  • Fixed crashes while saving due to slay-monster quest.
  • Minor performance improvements on the farm. (Console Specific)
  • Miscellaneous audio fixes. (Console Specific)
  • Removed achievements tab from collection window (Console Specific).

2017-04-24_13-47-17

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Stardew Valley 1.2 is out on PC!

At long last, Stardew Valley is available to play in seven different languages; English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the biggest new feature, 1.2 also includes some controller improvements and important bug fixes. Check the patch notes below!

Big thanks to all involved in getting 1.2 ready for release — Playism, Tencent, Sickhead, the community members who provided translation feedback and reports, and to everyone else for waiting so patiently while we worked to improve the quality of translation and stability of the patch!

Note: This update is only available on PC at the moment, but an update for consoles is on the way! Steam users should see this update immediately, but it may take a bit for GOG to update.

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Patch Notes

  • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
  • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
  • When using a controller, pressing the back button will skip events that are skippable.
  • Exit to Title has returned.

Bug Fixes

  • Fixed lighting shader not covering the whole screen on Mac and Linux.
  • Switching from “Windowed Borderless” to “Fullscreen” should now go straight to fullscreen instead of Windowed mode.
  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10

2017-04-24_13-47-17

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Stardew Valley Localization Feedback

Hey everyone! Chucklefish here.

In case you missed it, we’ve been working with Playism to translate Stardew Valley into German, Spanish, Brazilian-Portuguese, Russian, Japanese and Simplified Chinese. Many of you have been waiting super patiently for the localization update to be released, and we thank you for that! Everyone involved in this project wanted to take the time to ensure the patch was stable and the localization was excellent.

We’re nearly ready to release the update, but first we’d really love some feedback – is the translation good? Are you running into any new bugs we failed to catch? To that end, we’re running an open beta of the localization update on Steam.

Here’s what’s included in the beta branch:

  • Full translations into German, Spanish, Brazilian-Portuguese, Russian, Japanese and Simplified Chinese
  • Fixes for animal happiness related bugs
  • The “exit to title” button has returned!
  • Cursor acceleration when playing on a gamepad (like the console version of the game)

Here’s how to access the beta branch:

From your Steam library, right-click ‘Stardew Valley’ and select ‘Properties’. Choose the ‘beta’ tab. You should see a drop down menu. From there, select ‘beta – Help test new updates before they go live’.

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It is important to back up your saves.

Old saves should continue to work in the beta branch, but make a backup (info about locating your save file) before switching to the beta. After saving in the beta branch, you won’t be able to load your save file in the current stable version.

Known Issues:

  • “Looking for saved games” on the load menu is not translated
  • Music on the title screen plays even if disabled after using “Exit to Title”

How to provide feedback:

You can reply to this forum thread with feedback, or email [email protected] Thank you for participating!

Notes on Multiplayer

This is a whole ‘nother thing unrelated to localization, but everyone’s been asking us about the multiplayer update. All we can say is that we’re working on it and making progress. It’s not ready yet, though, and we can’t give you an idea of when it will be. We’ll let you know more as soon as we can. Sorry for making you wait!
Thai Language Support
XNA and monogame engines don’t support thai characters properly. We’re looking into adding support to monogame somehow, but it’s going to take a while

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