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Stardew Valley 10-year Anniversary

Hello everyone,

Today is the 10-year Anniversary of Stardew Valley’s launch.

While the game has been publicly available for 10 years, I’ve been working on it for almost 15 years.

That’s a long time. Though, it’s also felt like the blink of an eye.

Stardew has grown a lot over the last 15 years.

To highlight some of that growth, I put together a little video that shows off some very early versions of the game, with my commentary. You can watch that below. It will be available on Feb 26th, 2026 at 11am PST.

Of course, there is a lot more that I could show off beyond this footage. But I didn’t want to take up too much of everyone’s time.

I have a lot of old Stardew Valley files on my computer. And somewhere, I have an external hard drive with back ups of the game that I took periodically during the entire course of development.

(To the programmers out there, no I didn’t use any version control software during development. I just backed up the entire project every now and then.)

Maybe I will show off more things, someday, if there’s interest.

But to be honest, I prefer focusing on the now and future of Stardew Valley, than thinking about the past too much.

Right now, the game is a very feature-rich and content-full experience, with many new and returning players every single day. It’s sold 50 million copies with no sign of slowing down.

And there’s a new update in the works which I think will make the game even better, and give everyone who hasn’t played in a while a reason to come back again.

I’m very happy with the success of Stardew Valley. It’s given my life a lot of meaning and purpose, beyond anything I would’ve ever thought possible as a starry-eyed teenager.

It seems that Stardew Valley has been a positive force for a lot of people. Not just as a fun game, but as an experience that brought them comfort, hope, joy, and even taught valuable life lessons. And with multiplayer, an experience that brought them closer to friends and family, or even to their future spouses.

It’s special to me, that there are people who will play Stardew Valley during their formative years, and remember that experience fondly for the rest of their lives.

To them, my funny ideas like “green rain”, “Krobus”, “trash bear”, “Mr. Qi”, “junimos” or the “raccoon family that lives in a stump” may become cherished memories.

The games that I played as a kid inspired me with feelings of boundless creativity and possibility. To be able to pass that special type of feeling on to others, is to me a noble pursuit. So I’m really grateful that I’ve been given the opportunity to do something like that. And I hope to continue it with Haunted Chocolatier and beyond.

The community surrounding Stardew Valley has grown so large, and with so many people producing fan art, memes, videos, mods, theories, guides, and more… that it’s sometimes hard to remember that this all started in my own head. As an idea, a vision. A vision that I grinded away at to materialize into the physical world. And now it’s expanded into this massive thing that is largely external to me. I sincerely hope that Stardew Valley, and all my future work, will be a force of good in the world.

We’re all on a journey to become the best versions of ourselves. I know I haven’t even come close. Maybe it’s an impossible goal. But yet, I hope that my work, and even my own life, will inspire people to try their best. Whether we succeed or fail, it’s noble to try one’s best.

I’m thankful for everyone who has played Stardew Valley. I’m thankful to everyone who has helped me over the years, too. At the end of the day, it’s not so much about me, anyway. I will be gone some day, but this world I’ve dreamed up may live on forever. That idea is humbling and gives me a solemn sense of purpose.

But hey, at the end of the day, games are supposed to be FUN. That will always by the priority in my work. And not everything has to be heavy. Life is both heavy and light-hearted, but my games are mostly light-hearted.

So, sorry to get emo on you guys. It’s just, that when I’m thinking… 1 0  y e a r s… it makes me consider the big picture.

well, back to the old grind… my joy.

Thanks for 10 great years of Stardew Valley, everyone.

And here’s to a bright future in the valley, and beyond!

-Ape

 

 

 

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1.6.15.1 Patch for Xbox, PlayStation, and Switch

Hello,

This patch addresses several issues on console versions of the game, and syncs up the content with the latest on PC.

An equivalent patch for the Nintendo Switch will follow as soon as possible.   (Edit: 2/26/25) This patch is now available on the Switch as well.

Thank you for playing Stardew Valley

-Ape

 

Stardew Valley 1.6.15.1 Changelog (Consoles):

-(Switch) Fixed bug where every gift was considered a “loved” gift

– Performance optimizations.
– Added the Junimo bundle button to fridge and mini-fridge UIs.
– Fixed debris able to spread under giant crops.
– Legendary fish ponds now produce roe much more often and have a higher average daily value.
– Fixed Krobus’ shop not accessible on Fridays for Japanese players.
– Fixed some things being less random than intended.
– Fixed some older items in the lost & found not correctly retrieveable.
– Fixed crash when collecting empty crab pots.
– Fixed crash when farm animals somehow end up in multiple locations.
– Fixed crash when failing to play/resume/pause/stop sound effects.
– Fixed crash in raccoon menu if you have a base flavored item in your inventory.
– Fixed crash if a shop somehow has a null item from a player to sell.
– Fixed rare crash in Calico Jack minigame.
– Fixed error loading pre-1.6 saves with case-sensitive stat key conflicts; conflicting stats are now merged.
– Fixed selected tool lost in some cases when obtaining a stardrop.
– Fixed some mail getting re-sent to farmhands every day.
– Fixed crash when a farmhand passes out while warping between locations.
– Fixed co-op menu scroll not reset when switching tab.
– Improved Hungarian and Japanese translations.
– Fixed a missing period in the shears description.
– Fixed some item tooltips on the collection tab in some languages showing a raw {1} token.
– Fixed gray box behind Russian railroad sign.
– Fixed Robin’s start-construction message showing the general building name inconsistently.
– Fixed a few translated dialogues with broken dialogue commands.
– Fixed Alex’s hand in one of his portraits.
– Fixed butterflies spawned by statue of blessings glitching out in summer.
– Added a few extra spouse reactions when interacting with them without dialogue.
– You no longer lose a fish if you pass out while holding it, or pass out while fishing into a fish pond.
– Fixed animal products always harvesting with base quality.
– Fixed chimney duplication when creating a new save.
– Fixed players inside farm buildings mis-positioned on the world map.
– Fixed spouses sometimes facing the wrong direction after an interaction.
– Fixed rare crash when obtaining stardrops with stowed tools.
– Fixed rare crash when updating Robin’s construction animation.
– Fixed roommates requiring two house upgrades instead of one (like marriage candidates).
– Fixed spouses being warped to 0,0 for farmhands.
– Fixed crash when homeless farmhands remain after deleting cabins.
– Fixed legendary fish in fish ponds being more profitable than intended.
– Signs placed on legendary fish ponds no longer show a “1” under the fish.
– Fixed NPCs not being able to walk over the beach bridge.
– Fixed controller rumble being disabled.
– Fixed secret gift recipient hint no longer showing up on the skills tab.
– Fixed rare crash when making a call using the telephone.
– Fixed some minor visual issues with Cyrillic characters.
– Fixed NPCs not responding the first time you talk to them.
– Fixed being unable to grab furniture from walls.
– Improved some French and Russian translations.
– Fixed crash when the lost items shop sells Penny’s 14-heart event items.
– Fixed chickens disappearing on newly created Meadowlands farms.
– Fixed rare crash when transitioning between mine locations in multiplayer.
– Fixed bug where you could harvest unusual quantities of items from crab pots.
– If you lost an item that can’t be found again, a new friend appears in the secret woods who can get it back (for a price).
– Added new Easter eggs.

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Stardew Valley 1.6 Mobile & Console Release date

Hello all,

The console and mobile ports of the 1.6 update will be released on November 4th, 2024. 

Thank you for your patience.

The console and mobile ports will release at version 1.6.9, which will also come to PC around that time.

I’m looking forward to having 1.6 fully released on all platforms. Then I would like to finish Haunted Chocolatier next. Thank you

-Ape

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The Stardew Valley Cookbook is now available!

The Stardew Valley Cookbook is now available, wherever books are sold!

Featuring over 50 recipes from Stardew Valley, with photos, appearances from Stardew Valley’s characters, and delightful illustrations… this cookbook will make a great addition to your shelf.

Here are a couple of preview recipes, if you’d like try them out before getting the book:

Nerdist (Strange Bun)

Mashable (Seafoam Pudding)

I would like to thank Kari Fry (illustrations), Ryan Novak (writing), Susan Vu (recipes), and everyone at Penguin Random House for helping make this a reality.

I hope you enjoy the book, and I am looking forward to seeing your Stardew Valley cooking creations come to life!

-Ape

 

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Stardew Valley 1.6 Update is out now on PC!

Hello everyone,

Stardew Valley’s 1.6 update is out now on PC!

A mostly complete changelog can be found here: https://www.stardewvalley.net/stardew-valley-1-6-update-full-changelog
Be aware there are spoilers in that log… I recommend playing the update without spoilers!

If you do encounter any bugs, please report them in this forum thread: https://forums.stardewvalley.net/threads/report-1-6-issues-here-march-19.27915/

Console and mobile updates will follow as soon as they are ready. There is no current estimate for that, but they are actively in development.

 

Thanks for playing Stardew Valley, and I hope you enjoy the update!

-Ape

 

 

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The Stardew Valley Cookbook

Hey everyone,

 

I just wanted to share a few things about the upcoming Stardew Valley Cookbook. If you haven’t heard about it yet, there’s an official cookbook coming out on May 14, 2024, published by Penguin Random House.

It’s been in the works for quite some time!

The cookbook features more than 50 recipes from the game (adapted to work in your real life kitchen), including some of Stardew Valley’s unique fare like the Lucky Lunch, Strange Bun, Seafoam Pudding, Pink Cake, and much more. The recipes (which, in keeping with the game, are either pescatarian, vegetarian, or vegan) were all developed by Susan Vu.

The book features lots of great photography, as well as fun & beautiful illustrations from Kari Fry, who has produced a ton of Stardew Valley’s official artwork, perhaps most well known from the Stardew Valley Guidebook. And the writing in the book is done by Ryan Novak (also of the Stardew Valley Guidebook) and myself. Each recipe has a unique introductory write-up, sometimes from the residents of Pelican Town, and sometimes from the illustrious Queen of Sauce. It’s also chock full of quotes and appearance from the various denizens of Stardew Valley.

One of the things that I’ve always been happy about, is when Stardew Valley acts as a focal point for people to bond over, develop friendships, and find inspiration in their everyday lives. What better way to achieve that than to bring Stardew Valley to life in your very own kitchen? I’m really looking forward to seeing the dishes people will cook!

You can find a free sample recipe here.

Eating this one will add +3 Luck to the rest of your day.

Thanks for playing Stardew Valley!

-Ape

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Hey everyone,
I just want to share some great Stardew Valley arrangements and interpretations made by some really talented people. They deserve your attention and support and if you like Stardew Valley’s music, I think you will enjoy these very much


Stardew Valley piano medley by Pally

Extremely beautiful, heartfelt piano version of the Stardew Valley soundtrack, a masterful interpretation by Pally… I couldn’t imagine anything better.  If the Stardew Valley OST is special to you, this may bring you to tears

YouTube


Symphonic Tale: The Place I Truly Belong (Music From Stardew Valley)
Kentaro Sato & Budapest Symphony Orchestra
Stardew Valley music beautifully arranged by Kentaro Sato and played by a world class orchestra.

Spotify

Bandcamp

Amazon


 Prescription for Sleep: Stardew Valley

by GENTLE LOVE

Extremely relaxing piano and saxophone pieces that cover melodies from Stardew Valley but go far beyond into expressive jazz. Highly recommended for extreme relaxation.

Spotify

Bandcamp

Amazon

 

 

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1.5.6 out now on Steam/GOG

Hey everyone, 1.5.6 is out now.

It’s a small patch that fixes a few bugs, adds a “quality of life” feature for multi-monitor users, and addresses a few gameplay inconsistencies that have been around for a long time (i.e. the hoe dirt under mature forage crops de-spawning, and indoor grass dying in winter)

– On multi-monitor setups, the game now remembers and restores on the last used monitor.
– Potential fix for a random crash that could occur at the end of the night.
– Fixed a bug that prevented the various farm types’ wallpapers and floorings from applying when starting a new game.
– Fixed a bug where pressing ESC to dismiss the level up screen would dismiss the menu without applying the level up, causing it to reappear every night.
– Hoed dirt no longer decays under forage items on the farm. This ensures that dirt under freshly grown seasonal forage seeds can no longer disappear randomly.
– Grass placed indoors no longer dies when seasons change to Winter.
– Fixed being unable to harvest Tea Saplings placed on Garden Pots on Ginger Island.
– Fixed an issue where the Z key would be unbindable after resetting controls to the default.
– Fixed map screenshots not functioning on Linux.
– Updated Steamworks.NET to 20.0.0.

The update will come to Windows store version soon as well.
As always, thanks for playing Stardew Valley!
-Ape
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Move To Self-Publishing for iOS

Hi everyone,

I wanted to announce that as of October 24th, I am now officially the publisher for the Stardew Valley app on iOS. This means that I am responsible for it and any questions or comments can be sent directly to me.

You may notice that this change is not reflected in the app store (it still says Chucklefish is the publisher) but this is only because of technical backend issues with Apple’s app store. We are working to resolve that.

Update 1.5 is still in progress. It has reached an important milestone but there’s still work to be done. I appreciate your patience while that is worked on.

-Ape

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Stardew Valley now available on Game Pass

Hey everyone,

 

Stardew Valley is now available on Game Pass for Xbox & PC!

I’m hoping a lot more people will be able to play Stardew Valley now. The PC version is compatible with the Steam & GOG versions for multiplayer, so if you have any friends who haven’t played before, this might be a good opportunity to get them to play with you.

I also want to give praise to my teammate Arthur (Mr. Podunkian), who put a ton of time and effort into preparing the game for this Game Pass launch. He basically handled the whole thing, and it’s all gone off without a hitch.

 

In other news, the 1.5.5 hotfix patch is being worked on and should come out soon, fixing a few issues that were introduced with 1.5.5

 

If the game isn’t launching for you at all after the 1.5.5 patch (PC), and you’re on an older operating system, please check out this guide.

 

-Ape

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