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Stardew Valley v1.3 Beta

Hello everyone! The highly anticipated multiplayer update is almost upon us. After several months of internal testing and QA, we’ve decided to open the beta up to a wider audience. This blog post details everything you need to know if you want to help us test the update before it goes live.

How do I opt into the beta?

Currently the beta is only available to Steam and GOG Galaxy users.

To enable the beta in Steam, right click the game in your library and select properties. On the window that pops up there will be a ‘betas’ tab. In the text box, type the password for the branch: jumpingjunimos. Then click the ‘Check Code’ button.

If you’ve done that correctly, you will now be able to select the ‘beta’ option from the drop down box.

Once you’ve done that, Steam will start downloading the update.

GOG Galaxy users can opt in with the same branch name and password by following these instructions.

What precautions should I take?

The v1.3 update is still a beta at this point, which means there will be bugs! At the very least, it’s recommended that you:

  • Backup your save files before playing the update. Your save files are located in %APPDATA%\StardewValley\Saves on Windows, or ~/.config/StardewValley/Saves on Mac and Linux.
  • Remove any mods you’ve installed that haven’t been updated for v1.3. You can see a list of compatible mods here.

Can I use my existing save files?

Yes, your old save files can be used in v1.3, and they can even be used to host multiplayer games! However, note that:

  • You should back save files up before installing the beta.
  • Files that you save in v1.3 can’t be loaded in v1.2 or earlier.
  • If your game was modded, it may or may not be recoverable in v1.3.

If you have a vanilla v1.2 save file that can’t be loaded in v1.3, it’s a bug! Report it to us, and we will fix the issue.

How do I host my farm?

Each player needs to have their own home on the farm, so the first thing you’re going to have to do is build each of your friends a cabin to live in. Don’t worry, they’re cheap! You can have up to three on your farm.

When your cabins are built, save, return to the title screen and open the co-op menu. Your file should appear in the host tab.

Alternatively, if you are starting a new farm, you can start the game with cabins already built on your farm. From the title screen, open the co-op menu, select the ‘Host’ tab, and then ‘Host New Farm.’

The new options on the left allow you to pre-build up to three cabins on your farm.

In the settings menu are some new options you may want to play with:

‘Server Mode’ configures the visibility of your server:

  • With ‘Friends-Only’, only people on your friends list in Steam (or GOG) can see your server and join it.
  • With ‘Invite-Only’, only people you send invitations (or invite codes) to will be able to join your server.
  • ‘Offline’ shuts the server down immediately. This will disconnect all players besides yourself.

‘Accept IP connections’ allows players on your LAN to join your game, whether any of you are signed in with Steam/GOG or not.

‘Enable new character creation’ allows players who connect to your server to create a new character on your farm. If you’ve got more cabins than players on your farm, and you don’t want anyone else to join for now, you can turn this off.

How do I invite people to my farm?

There are a few ways for people to come to your farm. You can use whatever is most convenient to you!

All of these methods require you to first load your farm through the host tab in the co-op menu.

1. The co-op menu

If your server is running, your Steam/GOG friends will be able to see and join your farm through their co-op menu directly.

This is only possible if your server is set to ‘Friends-Only,’ and your Steam privacy settings permit friends to see your game library.

2. Steam / GOG friends list

If your server is set to ‘Friends-Only’ and your Steam privacy settings permit friends to see your game library, they will be able to join your game through their friends list.

3. Steam / GOG invitations

As the host, you can send invitations from the settings menu, using the ‘Invite Friend:’ button. When the recipient accepts your invitation it will automatically launch Stardew Valley on their end and connect to your game.

4. Invite codes

If the person you want to invite is not on your friends list, you can invite them using an invite code. These codes enable cross-play between Steam and GOG. Due to platform restrictions and technical limitations, we are not currently planning to roll this functionality out any wider than Steam and GOG.

To get your invite code, open the settings menu, scroll down to the multiplayer section and click ‘Show Invite Code.’ A 10-12 character string of letters and numbers will show on your screen for you to send to your friend. Your invite code will change each time you reload the game.

To use the code, your friend should launch the game, and then in the co-op menu choose ‘Enter Invite Code:’

You must both be signed in on the Steam client and/or GOG Galaxy client in order for this to work.

5. LAN

For the final method, you must both be on the same network, i.e. behind the same router.

Launch the game and host your farm through the co-op menu as usual. When the game is loaded, find out your computer’s IP address. Note that you should use your computer’s actual IP, not the Internet-visible IP that websites see. This means checking your computer’s settings. Googling ‘whats my ip’ won’t give you the right result.

Once you have your IP address, your friend should open the co-op menu, click the ‘Join LAN game’ button and type it there.

Neither of you need to be signed in with Steam/GOG in order to do this, however the ‘Accept IP connections’ setting does need to be on.

Why can’t my friend join my farm?

There are a few reasons the connection might fail:

  1. You are not signed in on Steam/GOG. Check ‘Server Mode’ in the settings. It should say ‘Friends Only’ or ‘Invite Only’. If it says ‘Online,’ it isn’t connected to Steam/GOG and it’s only serving LAN games.
  2. Your server is still connecting to Steam/GOG in the background. Click the ‘Show Invite Code’ button in the settings. If the invite code displays, you’re connected. Sometimes it can take a minute or two.
  3. Your friend is not signed in on Steam/GOG.
  4. Your privacy settings in Steam prevent your friend from seeing and joining your game.
  5. There isn’t a cabin available for your friend. Either the maximum number of players is already connected, or all the cabins have all been claimed by other people.
  6. You’re running different versions of the game (‘version mismatch’).
  7. You’re trying to connect by IP when you’re not on the same network. Use invitations instead, they’re a lot easier!
  8. There’s a problem with one of your Internet connections.

How do I report a bug?

Here’s a thread specifically dedicated to beta bug reports. Posting details into this thread is the best way to communicate new issues.

Also search that thread and the support forums for your bug. If there’s already a thread there’s no need to start a new one, but please post if you can provide new information about the problem!

When reporting bugs to us, following a few simple rules can help make bugs much easier to identify and fix:

  • See if you can trigger the bug again by repeating what you did.
  • Give your thread a descriptive and specific title. “Crash” is not specific, whereas (for example) “Game crashes when the load game menu opens” is.
  • Include as much relevant information in the body of your post as you can.

Including a few bits of extra information in your report can help a lot. Try to include:

  • What happened? Did the game crash, freeze / lock up, or just do something wrong (e.g. use the wrong character’s dialogue)? What did you expect to happen here?
  • What were you doing in the game at the time? (e.g. switching to full screen mode / talking to Linus on Spirit’s Eve)
  • Whether you were able to trigger the bug again by repeating what you did.
  • Your operating system name and version.
  • If the game crashed, attach (or link) your error logs. These can be found in
    • Mac / Linux: ~/.local/share/StardewValley/ErrorLogs
    • Windows: %APPDATA%\StardewValley\ErrorLogs
  • Your current version number. You can usually find this in the bottom left corner of the about menu. (Click the ? on the title screen.)
  • A screenshot can help. A video of the bug is even better if you can do that! 👌

How many players does it support?

You can build up to three cabins for other players. With the host player included, that makes four players total.

Can I marry another player?

Yep! You’ll need to find a wedding ring, and right click on them to propose!

Can the game be paused?

In single-player, you can open the menu to pause the game, as you’re used to.

In multiplayer, the game no longer pauses when you have the menu open. If you need to pause the game for a break, the host can use the /pause command in the chat box. This pauses the game for all players.

How do we sleep? How do we start festivals?

To sleep, all players must enter bed and answer yes to the dialog. The day won’t end until all players have done that.

Starting a festival is similar. All players must enter the location of the festival before it will begin.

What things are shared vs separate?

Farm Shared
Money Shared
World updates (Community Center, etc.) Shared
Inventory Separate*
Skills Separate
NPC relationships Separate

*Although inventories are separate, offline players’ inventories can be accessed through the chest of drawers in their cabins.

In deciding what to share vs keep separate, our main goal was to encourage cooperation and teamwork. Since the farm and your money pot are your main way of progressing through the game, they have to be shared in order to facilitate cooperation. Without this, there would be no need for players to even interact!

Does this beta contain the new single-player content too?

Yes. More details about it will be shared at a later date.

When is the update hitting the stable (default) branch?

TBD

How did you add multiplayer to Stardew Valley? :O

After donating a bundle of ethernet cables to the junimo sprites, I recompiled the game with the “add multiplayer” checkbox on. I missed some of the forage items in the first year, so it took two years.

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Status Update: Multiplayer + Beyond

Hey everyone! We thought it’d be good to give you a quick status update ahead of the holidays.

 
So, multiplayer is coming along nicely! Tom is working on implementing marriage between players, and recently finished up working on festivals. Now you’ll have someone to dance with at the Flower Dance, even if you’ve yet to win over any of the residents of Pelican Town.

We had been planning to launch a multiplayer beta before the end of this year, but we’re pushing that beta back to Q1 2018 in order to make room for polish and QA.

ConcernedApe is working on a new content to be released along with the multiplayer update! We can’t say much about it yet, so I’ll just leave this screenshot here.

A number of people have been curious about the PS Vita port we mentioned way back in January, and I’m happy to announce that a PS Vita port is actually happening! It’ll be available next year, and it’ll have cross-buy too, so if you’ve got Stardew Valley on Playstation 4 you won’t need to buy it again to play it on your PS Vita! However, it’s worth noting that we can’t port the multiplayer update to PS Vita.

ALSO! Stardew Valley is getting more language support! Support for French, Italian, Korean and Turkish will be added in 2018.

Phew, I think that’s just about everything we can talk about for now. 🙂
Thanks for all the support this year! I hope everyone has a wonderful holiday break and a happy start to 2018.

P.S – Oh hey, new site design! It was long overdue for some sprucing up. Let us know what you think!

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Stardew Valley Switch – 1.2.36 Patch Notes

Hey everyone!

We’ve just released an update for Stardew Valley on the Nintendo Switch which should solve the issues some of you have been reporting since the game’s release. No more crashing when you go to sleep! No more weird crackling noises! 😀

Big thanks to everyone for their support and patience as we worked to ensure these issues were fixed, and thank you to the players who took the time to send detailed bug reports that helped us to track down and fix these issues! Check below for more detailed patch notes.

  • Players should see a significant improvement on save times! Also, the saving screen is now animated.
  • The new video recording feature is now supported!
  • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  • Morning music is no longer looped endlessly, and now fades out during the day as it should.
  • Fixed a crash that occurred when opening the journal with no quests.
  • Fixed occasional inability to select certain items in the crafting menu.
  • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  • Fixed occasional left channel audio crackling
  • Fixed lack of vibration in handheld mode

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Stardew Valley on Nintendo Switch – Bug Fixes

Hey everyone!

Not sure if you’ve heard, but uh: Stardew Valley is out on the Nintendo Switch! Huge thank you to the developer ConcernedApe, the porting house Sickhead Games, the folks at Nintendo and our very own Tom Coxon for making Stardew Valley on the Switch a thing!

I hope you’ve all been harvesting spring crops and having your heart broken at your very first Flower Dance all over again — but portably, this time!

We’ve been keeping up with discussions about the game over social media, and have taken note of all of the issues people have been reporting. We’re working on a patch that will address the following:

  • Audio crackling – Some players have been reporting a crackling noise coming out of the left speaker on the Switch during gameplay. If this happens to you, try closing the application and re-starting!
  • Unable to select certain items in crafting menu – specifically, some players have reported not being able to select items on the bottom right. (For a temp-workaround players can disable the option ‘Use controller-style menus’ – that should allow players to select things until a fix is distributed.)
  • Journey of the Prairie King minigame A/B inputs are swapped
  • Game crash when opening the journal if there are no active quests

We’re sorry for letting these slip through, but we’re investigating and will provide fixes ASAP.

It’s been so exciting to see the reactions to Stardew Valley on Nintendo Switch so far! Thank you for the support, everyone! Have a lovely weekend. <3

~ Chucklefish

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Stardew Valley Multiplayer News

Hi everyone! I’m the Chucklefish dev who has been coordinating with Eric on localisation, porting and multiplayer for Stardew Valley over the last year. I’ve previously worked on Starbound (the procedural quest generator was my baby), and I’m also developing Lenna’s Inception, another Chucklefish project, on the side.

I’m here with an update for those of you who have been waiting so patiently for news on multiplayer! Now that we’ve pinned down the main technical issues, we know enough to feel confident describing the gameplay you can expect from it.

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Shortly after you begin the game, Robin will offer to build up to 3 cabins on your farm. Each cabin will house a farmhand, controlled by one of your friends.

Farmhands can do almost anything the main player can do. They can farm, mine, fight, fish, forage, marry NPCs and take part in festivals. Each player has their own inventory. When a farmhand is not connected, their inventory can be managed through a chest in their cabin.

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Certain decisions can be made only by the main player: when to sleep, when to start and end festivals, and whether to side with Joja, for instance.

You won’t need to set up a server to run multiplayer. Friends can be invited onto the farm through Steam. The invite mechanism for non-Steam versions is TBD, but likely to be similar in most cases.

A lot of players have requested player-to-player marriage. It’s an idea we like a lot, and want to make available as a feature. Player-to-player marriage won’t use the mermaid pendant, but rather an alternative method that requires a similar amount of effort to wooing an NPC. We’re still working out what that will be.

Local multiplayer, split-screen and PVP are not planned at this point.

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Effort so far has been focused on overcoming the biggest technical hurdle: synchronising multiple games over the Internet. Almost every source file has been touched, and 15,000 lines of code have been rewritten. Retrofitting multiplayer into a game that didn’t have it originally is notoriously hard.

Anyway, that chunk of work is almost complete now and we’re starting to look towards what’s next:

  • Implementing the farmhand cabins
  • UI and menus
  • Events and festivals
  • Multiplayer NPC relationships
  • Polish, testing and optimisation

We currently expect to be able to start a beta test at the end of the year for Steam users to help us test the game. Mod authors will be encouraged to update their mods during this beta period. Then, in early 2018 we will release it as the 1.3 patch on Windows, Mac and Linux.

Consoles will get the patch too, starting with Nintendo Switch. This will be a bigger patch than usual, so be aware that it will take a while to roll out to each platform.

Leave your thoughts in the comments section below!

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Hey folks! Stardew Valley 1.2 is now available for Xbox One and Playstation 4 players!

Stardew Valley is now available to play in seven different languages; English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the main feature of this update, 1.2 also includes some controller improvements and important bug fixes. Check the patch notes below!

Equates to PC version 1.2.29

Patch Notes

  • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
  • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
  • When using a controller, pressing the back button will skip events that are skippable.

Bug Fixes

  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10.
  • Fixed crashes while loading save files.
  • Fixed crashes while saving due to slay-monster quest.
  • Minor performance improvements on the farm. (Console Specific)
  • Miscellaneous audio fixes. (Console Specific)
  • Removed achievements tab from collection window (Console Specific).

2017-04-24_13-47-17

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Stardew Valley 1.2 is out on PC!

At long last, Stardew Valley is available to play in seven different languages; English, German, Spanish, Russian, Japanese, Simplified Chinese and Brazilian-Portuguese! While localization is the biggest new feature, 1.2 also includes some controller improvements and important bug fixes. Check the patch notes below!

Big thanks to all involved in getting 1.2 ready for release — Playism, Tencent, Sickhead, the community members who provided translation feedback and reports, and to everyone else for waiting so patiently while we worked to improve the quality of translation and stability of the patch!

Note: This update is only available on PC at the moment, but an update for consoles is on the way! Steam users should see this update immediately, but it may take a bit for GOG to update.

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Patch Notes

  • Translations for German, Spanish, Brazilian Portuguese, Russian, Japanese and Simplified Chinese.
  • When using a controller, the cursor will snap between menu buttons by default. If you disable that, the cursor will instead accelerate while moving.
  • When using a controller, pressing the back button will skip events that are skippable.
  • Exit to Title has returned.

Bug Fixes

  • Fixed lighting shader not covering the whole screen on Mac and Linux.
  • Switching from “Windowed Borderless” to “Fullscreen” should now go straight to fullscreen instead of Windowed mode.
  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code. This should fix infrequent crashes that require the player to delete startup_preferences.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10

2017-04-24_13-47-17

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Stardew Valley v1.1 – Changelog

Stardew Valley 1.1 is now available!

The 1.1 update adds many new features to the game:

Changelog

  • Shane and Emily are now available to marry. They each have new events, music, and more!
  • Spouses now have a unique outdoor area and behavior on the farm.
  • You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
    • Standard Farm – The original Stardew Valley farm.
    • Riverland Farm – Lots of water, good for fishing.
    • Forest Farm – Foraging opportunities and a unique weed that always drops mixed seeds.
    • Hill-top Farm – Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
    • Wilderness Farm – Monsters spawn at night.
  • “Shed” building… An empty room that can be decorated, filled with kegs, etc.
  • “Mill” building… Can be used to turn wheat into flour and beets into sugar overnight.
  • A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area.
  • Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
  • “Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains.
  • “Water Obelisk” building (Magical Construction). A permanent warp totem to the beach.
  • “Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
  • You can now move your buildings via Robin’s construction menu.
  • New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
  • “Iridium-star” level quality is now attainable for aged goods, fruit, forage items (if you have the botanist perk), and animal products. Iridium-star level items have twice the value of normal items.
  • NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”.
  • Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
  • 5 Coffee beans can be added to a Keg to make coffee.
  • Honey can be placed in a keg to make mead.
  • Void eggs can be placed in mayonnaise machines to make void mayonnaise.
  • 2 new fish, “Void Salmon” and “Slimejack”
  • You can now choose to color your chests with one of 20 color options.
  • Evil Shrines, where you can make offerings in exchange for dark magic.
  • Divorce. You can file from a little book in mayor’s house.
  • You can now wallpaper the little hallways in your upgraded house.
  • When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
  • 2 new “Lost Books”
  • Krobus now sells a “Return Scepter”… a tool which acts as a permanent warp totem to the farm.
  • Giving someone a gift on their birthday will never make your spouse jealous.
  • Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors.
  • Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures.
  • If you’ve found the Galaxy Sword, you can now buy another from Marlon. You can also buy the Galaxy Dagger and Galaxy Hammer.
  • Slime balls have a chance to drop petrified slime
  • Added a graphics option to display “sharper” stack number digits.
  • You can once again plant fruit trees around the edge of the Greenhouse interior.
  • Fences take twice as long to decay.
  • Balance changes:
    • All animal products are increased in value by 25%
    • The Rancher profession now increases the value of animal products by 20%, up from 10%
    • The Artisan profession now increases the value of Artisan goods by 40%, down from 50%
    • The Blacksmith profession now increases the value of metal bars by 50%, up from 25%
    • The value of Blueberry is now 50g, down from 80g
    • The value of Starfruit is now 750g, down from 800g
    • The value of Cranberry is now 75g, down from 130g
    • The value of Ancient Fruit is now 550g, down from 750g
    • Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
    • Sunflower can now be grown in summer as well as fall

Bug Fixes

  • Wild plums are now labeled as fruit.
  • Grandpa’s Shrine should now always properly give the reward for reaching 4 candles (works retroactively if you never received your reward)
  • Fixed issue where gathering an item with the “botanist” profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Slime charmer ring should now protect against giant slimes
  • You can no longer tap a stump
  • Fixed Joja Warehouse graphic issue in winter
  • “Check action”-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy’s Oasis under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash
  • Galaxy sword should now be truly unloseable
  • You can no longer lose hay to a hopper because you have no silo.
  • You can no longer plant fruit trees off the farm.
  • “Attack” foods now properly give an attack buff.
  • Clay can no longer always be found one tile above a previously discovered clay spot.
  • Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
  • Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
  • Worm bins no longer continue to produce worms every 10 minutes after midnight
  • Jack-o-lanterns properly glow
  • Torches and other light sources held by player are now properly lit after saving/reloading
  • You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
  • When retrieving the cave carrot for Marnie, she will only take one from you.
  • Fixed strange behaviors when picking up certain items with a full inventory.
  • Having no silo no longer causes your hay to disappear when placed in a hopper.
  • When a bomb is placed and then the player leaves the area, the resulting debris will no longer erroneously appear in the new area.
  • Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
  • Using the rain totem and then quickly entering your house no longer causes you to become stuck in the wall.
  • The stone floor now look correct in any configuration.
  • Numerous minor bug fixes.
  • Typo fixes

 

Note: The new balancing changes correct the values of a few outlier crops that were far more valuable than all others by a huge margin. I don’t want Stardew Valley to make players feel “forced” into one particular way of making money. I think it’s a lot more fun to feel like there are many different options for success. However, I do understand that growing blueberries and making ancient fruit wine is part of the Stardew culture at this point, so I’ve made sure that they are still very lucrative options. But these changes should help players feel like they have a few more options.

I hope you enjoy the new update!

-Ape

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Stardew Valley now available for Mac & Linux!

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The Steam build should update right away with Mac and Linux compatibility, with a direct download through GOG to follow in a couple of days!

Multiplayer, version 1.1, console ports and localization are all still in the works and I’ll update everyone as soon as more info is available.

Big thank you to everyone who helped test these builds before launch!

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Stardew Valley coming to consoles Q4 2016

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Hi everyone!

In one of my previous posts, I mentioned that console ports were in the works, but I couldn’t give you any more details at the time.

So today, I’m pleased to officially announce that Stardew Valley is coming to the Xbox One, Playstation 4 and Wii U!

With the help of Chucklefish and Sickhead Games, I’m expecting to have these versions ready in time for the winter holidays!

It’s very important to me that playing Stardew Valley with console controllers is intuitive and effortless. I’ll be the first to admit that the current, rudimentary controller support in the PC version is far from ideal, and it will need to be adjusted prior to the launch.

I’m also excited about the possibility of utilizing special console features like the Wii U’s second screen!

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The Mac and Linux version of the game are still in the works, and should be ready very soon! Still working on the multiplayer and version 1.1 updates, too, and will keep you updated. Thanks for all of your patience and support!

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